Far Cry 6 received’t have ray-tracing on PS5 and Xbox Series X, a Ubisoft developer has confirmed.
In an interview with Wccftech, Ubisoft 3D Crew Lead Programmer Stephanie Brenham confirmed that Far Cry 6’s ray tracing will probably be a “PC only feature.” At the side of ray tracing, AMD’s FidelityFX Tremendous Decision may also solely be featured on the PC model of Far Cry 6, permitting PC players to enable ray tracing with increased resolutions with out taking a dramatic hit on framerates.
Ray tracing being unique to PC is kind of shocking, contemplating the function has been carried out on the PS5 and Xbox Series X earlier than. Ubisoft hasn’t confirmed why ray tracing will probably be absent from the PS5 and Xbox Series X variations of the sport, however SociallyTrend has contacted the writer for remark.
Whereas Far Cry 6 will solely have ray tracing on PC, Brenham did element that Ubisoft will probably be leveraging the ability of the next-gen consoles, “optimizing performance targeting 4K and achieving 60fps”. Plus the PS5 and Xbox Series X/S variations will embrace higher LODs (degree of particulars), draw distances and HD textures over the PS4/Professional and Xbox One/One X variations of Far Cry 6.
Opinion: Ray tracing being a typical function on next-gen consoles was a dream
Ray tracing on next-gen consoles arguably hasn’t lived as much as its hype, with few video games truly using the function.
It’s potential that that is due to the drain ray tracing has on sport efficiency. Reaching each 60fps (which Far Cry 6 is targetting) whereas using ray tracing in a sport isn’t precisely a simple activity for console {hardware}.
“There is a cost [to implement raytracing],” Gavin Moore, Artistic Director of Demon Souls on PS5 stated in October 2020. “If we had implemented ray tracing in the game, that would mean that we would have had to leave something out.” Apparently trying on the Demon Souls Remake, I don’t know the way ray-tracing would’ve improved the already beautiful visuals of the title. The great thing about Stonefang Tunnel helped soothe the ache each time I died to these fats officers.
Up to now, Sony’s Insomniac Video games appear to be one of many few builders to implement ray-tracing effectively on their next-gen video games. Each Spider-Man Miles Morales and Ratchet and Clank: Rift Aside featured ray-traced efficiency graphic modes, permitting their video games to run at an upscaled 4K decision, with ray-tracing, at a clean 60fps. Possibly Insomniac ought to share their ray tracing secrets and techniques with different triple-a builders.